Metaverse ABC — Bridging the physical and digital twin avatar world of the Metaverse, infographic and research by Dinis Guarda


Dinis Guarda
7 min readMay 16, 2022


Metaverse ABC and the new admirable world of NFTs, Web 3.0, Internet, Blockchain, AI powered by Avatars and new social economic reward gamification models.

Metaverse technologies and platforms are and will change the way we behave as a society. Our new iteration of society will include Metaverse(s) — metaversive ecosystem platforms that will have Blockchain powered NFTs, AI data spacial interactions, web 3.0 iteration of technologies with new Gig Economy social economic new models.

The Metaverse is a new door for Humanity, with NFTs acting as keys. It is an emerging tunnel, for a fast forwarding rapidly developing change virtual augmented reality. The Metaverse(s) opens new roads with new digital interactive worlds that started as experiences, fantasies and that are quickly becoming our new real, augmented and virtual realities.

When defining the Metaverse, we have to consider Blockchain powered NFTs, the expanded concepts of the Web 3.0 Internet Paradigm, and all the related technology and platform ecosystems. I created this infographic research where I define and highlight these concepts that are critical to better understand the Metaverse ABC:

  1. Metaverse experiences;

2. Metaverse discoveries;

3. Metaverse Creator Gig economy;

4. Metaverse Digital Twins spatial computing;

5. Metaverse and Decentralisation financial economic governance new models;

6. Metaverse and Human Mixed Reality Interfaces;

7. Metaverse Technology Infrastructure.

Metaverse ABC and the new admirable world of NFTs, Web 3.0, Internet and AI powered by Avatars

These bellow quotes highlight the challenges and special the complexities of the multiple confluence of technologies and change that will bring us to the metaverse concept we have now defined as a social economic and technical 360 concept to understand the nest step of evolution of our society:

“By the time we get to the 2040s, we’ll be able to multiply human intelligence a billion fold. That will be a profound change that’s singular in nature. Computers are going to keep getting smaller and smaller.“ — Ray Kurzweil

“What is inevitable is not death but change. Change is the only abiding reality. The metaverse evolves, fractally and forever. Saints become singers, sinners become saints. Dusts become men, men become gods, gods become dust.” Robert Charles Wilson

“This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a god on Earth.” Tim Sweeney

Augmented reality will drive all things like chat, social networking, photos, videos, organizing data, modelling, painting, motion capture, and visual programming. Every form of computing will be combined together and unified in a single platform. Tim Sweeney

“The metaverse has become the newest marco-goal for many of the world’s tech giants.” Mathew Ball, EpyllionCo

“The (NFT) technology is here to stay. It’s a simple way to own things digitally. The royalties paid to the original creator in perpetuity is what is so exciting.” Marc Cuban

I elaborated a Metaverse ABC from A to Z of elements that will make the new Metaverse iteration of the internet and web 3.0.

So what is the Metaverse? The definition is open and bigger than anything ever done by Humans. For now we can summarise it as an expanded communal virtual interactive and immersive space based in platforms that links AR and VR — mixed reality, allowing avatars — you — us, your digital twins — to move from the next-related or not - at a single starting point. This happens in a digital 360 platform that allows immersive experiences that include gamification, payments and exchanges of digital experiences and reward solutions with new ever developed technical digital interactions.

Think: Ready Player One meets Second Life and you being able to interact in a a world of your own such as Tim Burton the Nightmare Before Christmas and you being one of the characters.

Metaverse = Immersive gamification virtual augmented worlds with its own interactive economic reward System, Gig economic new type of Jobs, AR V-Shopping Areas and rich Media interactive consumer driven universes.

Bellow some of my ABC — a to z major ideas about the Metaverse:

A) ABC of anything internet Metaverse platforms are and will create the immersive accessible digital metaversive ecosystems platforms of our society.

B) Bold Metaverse — Our social economic dynamics will be based on boldly created and framed Metaverse(s) platforms with ecosystems that offer reward and gamification ESG driven experiences, solutions and rewards for creators, brands, retail, entertainment industry, businesses and the public in the virtual world.

C) Critical Metaverse platforms combine elements of social media, e-commerce like TikTok and Amazon with AR, 3D communities like Roblox, Decentraland within an expanded virtual post pandemic digital circular economic virtual world.

D) Dynamics Metaverse platforms will make available virtual AR mall future utopia cities and virtual for creators, brands and v-commerce.

E) Explosive effusive Metaverse platforms will allow effusion and explosive experiences where Users can create, play, interact, enjoy experiences, get entertainment and buy!

F) Future present Metaverse platforms are and will building a new Society 5.0 immersive digital tools for people, businesses and creators to market and sell their real and digital products in a virtual world!

G) General foundation technologies such as Blockchain, Cryptocurrencies, Non-fungible Tokens (NFTs) and Artificial Intelligence (AI) are enabling the next iteration of the Metaverse Internet: Web 3.0, an intelligent, immersive Internet.

H) Hyperbolic — The Metaverse is an example of how digital transformation is reshaping and hyperbolising our society, enabling super fast changes in our physical merging with virtual world, such as democratising trade and reengineering supply chains, while redefining how we behave in the virtual world.

I) Immersive Augmented Reality (AR) enhances and augments our experience of the physical world with information as a virtual overlay.

J) Jack of all trade Virtual Reality (VR) that enables ever expanding virtual experiences outside of physical reality in an entirely created and interactive virtual world.

K) Keys — with Mixed Reality (MR), or polyplexity, — the keys of the Metaverse are MR — hybrid of AR and VR — that merges the real and virtual worlds. Mixed Reality is a critical focus on how to create new Metaverse technology and ecosystem environments in which physical and digital objects coexist interactively in real-time.

L) Leading 3D technology is going to be an emerging sector that highlights the construction of a three-dimensional object that is being embraced by businesses to simplify the working process and improve online experiences such as shopping.

M) Metaverse Mechanics will include the Applications of Avatars, advance and cartoonishly avatars, 3D technologies include 3D modelling, 3D printing, 3D visualisation, and 3D display.

N) Native Avatars. The metaverse and related avatar technologies are a fast growing social Development that will change the way we behave and the way we look at humanity. Avatars are our evolutionary digital twins as humans. They will become our native avatars footprint.

0) Objectiveness will be going forward defined with Avatar technology is a digital variation of a human character based on computer representation of users in a computer-generated 3D world. Avatars are critical used primarily in chat and entertainment web sites.

P) Personal Avatars will create new business applications will expand social health and economic models and will include gamified training, health care checks, wellbeing, customer support, training or sales, where avatars in an enterprise’s website may assist potential customers through text or audio links.

Q) Quantified and augmented social economic gamified metaverse ecosystems. The metaverse will expand our ecosystems and quantify everything we do with AI qualitative and quantified analytics and interactive UI UX and experiences.

R) Realistic virtual worlds are vast and changing and key to the metaverse. These realistic virtual and imaginative worlds cannot be created and maintained without advanced automation.

T) Tech Metaverse — Metaverse technology Infrastructure includes tech semiconductors material science, AI, cloud computing and 4G, 5G, telecommunications networks that make it possible construct any of above layers.

U) UI UX is key for Metaverse ecosystem. There is no Metaverse without users, only a static, empty virtual space. User experience needs to be as seamless and sophisticated as possible, and AI is key to enabling this.

V) Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.

W) The Web 3.0 suggest an open future Internet in which different people and machines can interact with data, ideas, objects and each other without third party involvement. Something that would not be possible without AI and blockchain.

X) eXperiences — the metaverse platforms of the near present future will be using native in-game gamification advertising experiences in new ways that will integrate influencer, social media and interactive data quantified systems. Brands such as Coca-Cola, Samsung, and Volkswagen all have virtual billboards within video games like Football Manager and Hyper Scape. Platforms like the in-game advertising platform Bidstack revealed that these ads enhanced gameplay realism for 95% of players and increased purchase intent by 12%.

Y) Young and old will be part of the worlds we will be expanded in the metaverse. All ages and social groups will be interacting in the metaverse new iteration of humanity that just started.

Z) Zeppelins and metaverse have a lot in common. Like in the age of the huge, ocean-crossing zeppelins, that came to an end in 1937, when the Hindenburg — the largest craft of its type ever built — erupted in flames while landing in New Jersey we will see a lot of zeppelin metaverse platforms. But as the technology evolves we, all of us, will definitely will be leaving in metaverse ecosystems.